“Rendering is the best way of giving your modell a brilliant visualization.”

The new render module of ARCHLine.XP 2023 offers a simple and fast solution for creating photorealistic renderings. It was developed to meet the needs of architectural and interior design projects.

Advanced shading effects such as ambient occlusion, shadows and transparency also bring out fine details in scenes.

In terms of settings, the “Low (Q1), Medium (Q2) and Custom (Qx)” levels allow you to consciously create the best quality image in a few steps.

Setting up the render is easy. Rendering is fast. You’ll learn it in a day.

Advanced users or beginners, everyone can use it according to their habits, technical knowledge or preferences.

State of the art visualization features:

Software-based ray-tracing engine

Rendering includes a path tracer capable of interactively rendering photorealistic global illumination with phyiscally-based materials.

Stop the rendering process anytime:

You can stop the rendering process when you are happy with the result.  The Denoiser module denoises the entire scene before the rendering is completed.

archlinexp rendering

Rendering Settings

Default settings:

Preview render in real-time: changes in the project are tracked by the render and the image is regenerated automatically.

Q1 – Fast, preliminary image: it is recommended to use this setting at the beginning of the render process, with a low resolution (e.g. 800*600 pixels) it quickly produces a work-quality image.

Q2 – Clearer, better quality image: the next stage of the render process, setting for scenes approaching the final image, at a medium resolution (e.g. 1280*720 pixels).

Qx – Custom settings: the setting can be adjusted to the user’s needs, values can be specified individually based on the number of light sources and the complexity of the model. With its basic setting (Pixel 10, Renderpass 30), it is suitable for creating the final image at FullHD or higher resolution (1920*1080 pixels).

Samples per pixel:

The number of ray-tracing samples computed per pixel of the output image.

Adjusts anti-aliasing, which will smooth away the “jaggies” you see along the edges of objects and shadows.

Increasing Pixel Samples will result in a cleaner, higher quality image

Proposal:

Higher value  ( > =10): useful for final scenes with complex lighting, fine textures.

Lower value  (< 5): useful for preview  or quick scenes

Renderpass count:

The render engine uses a progressive rendering method, which further refines the generated image during each rendering pass.

Increasing the render pass number will increase the time required to perform rendering but will also increase the image’s quality per each single pass.

The required number of passes is highly dependent on the kind of scene that is being rendered.

Proposal:

Higher sampling settings ( > 10): Useful for scenes with complex lighting. Recommended value is 30 for scenes intended for the final version.

Lower sampling settings (< 10): useful for scenes that require detailed geometry, fine textures, without complex lighting. Useful for preview  or quick scenes.

Denoiser

The module denoises the entire scene before the rendering is completed.

Sharper details:

Reduce noise and get the sharper details in your render image.  It removes image noise while recovering and enhancing the details.


Stop the process anytime:

You can stop the rendering process when you are happy with the result.  The Denoiser module denoises the entire scene before the rendering is completed.

Examples for different render settings:

Render image with only natural (outdoor) lighting:

rendering 01

Q1 render quality:
Natural (outdoor) and artificial (indoor) lights are equally emphasised in the scene, so the lighting of surfaces is not as pronounced as in other settings.

rendering 02

Q2 render quality:
Natural (outdoor) lights are less dominant, while artificial (indoor) lights are more accentuated and illuminate surfaces better.

rendering 03

Qx render quality (Samplest per pixel: 5, Renderpass count: 5):
Natural (outdoor) lights also feature prominently in the scene, while artificial (indoor) lights also illuminate surfaces more elaborately.

rendering 05

Qx render quality (Samplest per pixel: 25, Renderpass count: 5):
Natural (outdoor) lights are less dominant than artificial (indoor) lights. Lights are more realistic, the scene is brighter compared to the previous setting.

Qx render quality (Samplest per pixel: 50, Renderpass count: 5):
The natural (outdoor) lights are more characterful and sharper, while the artificial (indoor) ones give the most lifelike result compared to the previous settings.

rendering 50

Qx render quality (Samplest per pixel: 5, Renderpass count: 25):
The natural (outdoor) lights dominate the rendering, while the artificial (indoor) lights are elaborate and realistic.

rendering 25

Qx render quality (Samplest per pixel: 5, Renderpass count: 50):
The natural (outdoor) lights are less dominant, while the artificial (indoor) lights are more elaborate than in the previous setting, and the scene is brighter.

rendering 50-5

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